Graduate and Undergraduate pupils and faculty in this research area explore the relationship between art, technology and technology with project-based learning, producing interactive installments, inventing electronic things and interfaces, creating going image and 3D animations, 3D modeling / rapid prototyping, art games, digital truth, hacking, bio-art, tactical media, electronic imaging, holography, internet art, noise, and growing experimental kinds.
Our curriculum was designed to assist pupils invent and see brand new forms of art, while developing a person visual and artistic vision through conceptual, theoretical, and historic frameworks, while critically engaging the usage technology.
Industrial, systematic, and social technologies are explored as imaginative tools and agents that resulted in creation of brand new definitions, a few ideas, and creative innovation. Pupils pursue their very own research passions and consider contexts and approaches which will vary from old-fashioned artwork as it explores brand new technologies and their prospect of art/invention.
The Art & Tech area is found in the Department of Art while offering a 3-year MFA level since well as 4-year BFA.
Our courses are interdisciplinary in general; drawing research, practices, and motivation through the arts and sciences and our classes are taken by grads and undergraduates from Computer Information Sciences, Design pupils, Mechanical and Aerospace Engineering, Biosciences, Humanities and pupils pursuing the BA level in Art and a small in Studio Art in addition to Majors in Film research.